I had to declare an emergency and I landed about 30 minutes later to the sounds (yes, actual sounds!) of fire engines following me to the taxiway. On my third flight, when I tried to retract my landing gear, I found that it would not. The failure simulation module that is built into FSP is amazing, and you can set your failure rate to whatever you want.
25 and 100 hour inspections are required, and your aircraft are grounded if you fail to maintain them. Want to just fly any plane and not have to play an economic model? Have at it! Want to start with just $125,000 and work your way up from Cessna's and Pipers all the way up to Boeings and Airbuses? Go right ahead! Want to have to earn your ratings and seats? Just do it! There are even more choices if you want to create "startup scenarios."Īs for the flight records, you have to maintain your aircraft. FSP changes all that.įirst of all, you can change the way in which you play the game. I've yet to have a week in which I lose money in CP. The financial model of CP is okay, but again, a bit lacking. It's a great game and lots of fun, but lacks some of the granularity, management, and minutiae that I wanted to sink my teeth in to. I used (and still do on occasion) Just Flight's Cargo Pilot. To say my dreams have come true would be an understatement. When I first got into flight simming in 1982 with the Dow-4 Gazelle on the TI-99/4A, I used to dream of simulating my flights in the manner in which FSPassengers 2004 (henceforth FSP) does. this is the add-on I've been waiting over 20 years for.